Table of Contents

Quick start guide

Back to the FuelManager home page.

Install and Start Fuel Manager

Warning:

For large fuel scene, FuelManager requires more memory than the default amount attributed to Java To increase memory allocated to Capsis (here to 4Gb), run , run the following command (see more in FAQ):

sh setmem.sh 4096 
  1. Project > New
  2. Choose a project name (Optional)
  3. Select the model : FuelManager
  4. Hit the Initialize button
  5. Several input file formats can be loaded from the initial dialog.
  6. Basic example files can be found in capsis4/data/fuelmanager/fuelParameterFiles. We recommend to start with basicExample.txt, which contains a 200mX200m terrain, 3 polygons, a single Aleppo pines, a layerSet containing small Quercus coccifera bushes and some herbs, as well as two groups of Pinus banksiana with diameters ranging between 10 and 30 cm in polygon 1.
  7. Hit 3D Editor > (to start the 3D Editor) or hit Finish.

Report bugs and ask question

Send an email to francois.pimont@inra.fr or coligny@cirad.fr.

Known bugs and TODO list

General framework

FuelManager mostly relies on the fire library. The initial step has to be defined using the different input format available (see below) to generate the fuel items to be included in the scene. Fuel treatments and evolutions can then be simulated. The scene can be visualized and fuel properties can be computed in the 3D Editor. A scene can be exported to the input format of FIRETEC and WFDS, which are two physics-based fire models.

Fuel items

Two different types of items can be added in a scene: Plants and LayerSets.

Input file formats

Several input file formats can be loaded from the initial dialog of the GUI.

3D Editor

3D Editor The 3D editor is opened after a scene has been loaded. It has several functionalities:

more

Viewers and Graphical outputs available under a project step

Several viewers and graphical outputs are available under a project step.

Among the most useful viewer and graphical outputs in the context of the Fuel Manager:

NB: All 3D viewers are designed to that they can deal with a very large number of items (more than 1 million trees for example). In this case, the representation is simplified (up to a single point close to canopy top, at least for the smallest trees). However, rendering can be temporary improved by increasing the qualityNote (up to 100%) for nice visualisation, but the manipulation of the scene will be very slow.

Export to fire models

Exports to three fire models are currently available:

Interventions

Specific interventions were implemented in the FuelManager. Among them:

These interventions can be applied to the whole scene or to a group of trees or plot cells.

Several other interventions are available. Among the most useful in FuelManager:

Evolutions

Using growth model for Plants and succession models for LayerSets (details of parametrization here), the evolution of the scene can be simulated. Currently, the Aleppo pine growth model of Dreyfus et al. (2001) and a succession model for kermes oak garrigue (LayerSet) are the only models available for evolution. Since these models are hard coded, the implementation of new growth models requires development in the module. On the image below, the evolution from yellow to green of the layerSets in the fuel-break illustrates biomass accumulation.

Project creation, management and configuration

Fuel manager projects can be created, managed and configured as every Capsis project.

Script mode

A script that loads a scene from a file with From Field Parameter format and exports it to Firetec monofuel can be loaded thanks to the command :

sh capsis.sh -p script ...
   fireparadox.userscript.ScriptFP_readFromFieldFile fielParameterFile outputDirectory

Other scripts are available.